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Darksiders 3 review
Darksiders 3 review







darksiders 3 review

This time around the protagonist is Fury, a new member of the Four Horse(wo)men of the Apocalypse crowbarred in. It’s always onwards and upwards in a quest to destroy the Seven Deadly Sins, while fans of succinct experiences will be please it clocks in about 14-16 hours. You won’t be butting your head against a rock-hard boss for an entire afternoon. Darksiders 3 is a game that moves at pace.

darksiders 3 review

It’ll never challenge you as certain other games of its ilk will but there’s a certain thrill to this slightly barebones jaunt through a post-apocalyptic world. It’s the third rework in three games, although it’s beginning to look a whole lot like Darksiders is a franchise far more comfortable with cribbing from its peers that forging its own path.ĭespite that, what we have with Darksiders 3 is a passable rendition of what’s currently in vogue for action games. Darksiders 2 leaned a little more into some light action-RPG fare, delivering a pretty intoxicating mix of pseudo-open-world adventuring, loot gathering and leveling up.Įvidently a series not content to sit on its backside, Darksiders 3 pulls off its own trick, eschewing the previous two games for a Souls-ish interconnected world with more deliberate combat and a fairly linear structure. The original Darksiders riffed heavily from the 3D Zelda games and was a decent impression of its dungeon-delving, gear-gated formula, if not nearly on the same level as much of Zelda’s finest. Darksiders III is the return of a series beloved by a relatively small but passionate fanbase, a series that always managed to punch above its weight. I’ve taken my sweet time getting to it but I’ve got there in the end.









Darksiders 3 review